![]() This resulted in major changes to media management, the interface, and the process of editing. Apple started by asking: “What does editing look like in an all-digital world?” Then followed by asking: “What do editors who grew up in the world of computers and digital media expect?” Final Cut Pro X grew out of exploring the answers to those questions. This is a solid, traditional, totally understandable point of view.įinal Cut Pro X took a different approach. FCP 7 is built on the philosophy of “how editing has always been done.” Starting with editing between two rolls of film, morphing into multiple tape decks and expanding into the digital world. I learned then that good software represents a way of thinking a philosophy about how a task should be done.įinal Cut Pro 7 and Final Cut Pro X are good examples of this. It wasn’t great, but it put one of my kids through college. ![]() Take a look.īack in the 1980’s I wrote business-grade software. NOTE: I just discovered that there is a Final Cut Pro X Ecosystem page in the Mac App Store. But, if you enjoy getting work done on-time and on-budget, then you have some very interesting options. Nobody does that for a “throw-away” product. There are dozens of Apple staffers working on Final Cut Pro X every day – an investment of millions of dollars a year. “Apple took the easy way out by creating iMovie Pro.” If Apple wanted to take the easy way out, it would have added a couple of small features to FCP 7, incremented the version number and called it a day.
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